The PC version of Cyberpunk 2077 does not support raytracing on AMD Radeon RX 6000 video cards upon release. This is reported by the community lead of developer CD Projekt Red. The studio is working with AMD to add the feature “as soon as possible” after release.
CD Projekt Red recently released the system requirements for Cyberpunk 2077, which also mentions the hardware requirements for raytracing. In that list, only Nvidia’s GeForce RTX video cards are mentioned. Community lead Marcin Momot reports that RX 6000 video cards will not receive raytracing support upon release on December 10. CD Projekt Red is working with AMD to add the feature ‘as soon as possible’, reports Momot. It’s not clear when this will happen
The reason why raytracing in Cyberpunk does not initially work on AMD video cards is not mentioned. CD Projekt Red worked with Nvidia for the implementation of raytracing, but it is not confirmed that this is why raytracing is not supported on AMD video cards upon release. Other titles involving Nvidia, such as the recently released game Watch Dogs: Legion, supported raytracing on AMD’s video cards when it came out.
It’s also possible that raytracing in Cyberpunk isn’t fully optimized for AMD GPUs yet, as AMD and Nvidia raytracing hardware differ. After release a full upgrade for the PlayStation 5 and Xbox Series X and S. That update should ensure that the game “makes full use of the next-gen hardware.” The new consoles are based on the same RDNA 2 architecture used in the Radeon RX 6000 video cards and also support raytracing. CD Projekt Red does not specify an exact release date for the console upgrade.
Cyberpunk is not the first title with temporarily exclusive raytracing based on the DXR api. Godfall supports at the time of writing raytracing on Radeon RX 6000 video cards. “Raytracing on Nvidia GPUs will follow in a future update,” the developer said. AMD was also involved in the development of Godfall. Dirt 5, another game AMD, already supports raytracing on video cards from both Nvidia and AMD.