Ori and the Will of the Wisps renders internally at 6k resolution on Xbox Series X

Ori and the Will of the Wisps will be rendered internally on the upcoming Xbox Series X console in a 6k resolution, then scaled back to 4k by supersampling .

Thomas Mahler, game director of Moon Studios, peaks on resetera’s forum about a series X mode where the game is replicated internally on 6k. “I don’t think there will be anything comparable in terms of image quality for the time being,” he says. In doing so, he suggests that this mode at least significantly increases the graphics quality compared to other modes. Mahler adds a comment describing image quality through this in this 6k mode as ‘obscene, with HDR and filters on top’.

Ori and the Will of the Wisps, like its predecessor Ori and the Blind Forest, is a side-scrolling platformer that, while graphically well expanded, will not require the utmost of series X hardware. This probably makes it possible to make the game pay internally at the higher 6k resolution. This is also the case with another, graphically less demanding game like The Touryst. The developer previously told Wccftech that their game will be rendered on the Series X in 6k and on the Series S in 4k, after which the resolution is scaled back.

Thingial modes exactly will support Ori and the Will of the Wisps on the Series X is not yet clear, but it has been known for some time that the game on this console can be played in 4k and 120fps. The 6k mode will probably be accompanied by 60 instead of 120fps, although Mahler did not clarify this. By the way, Ori and the Will of the Wisps is already running at 4k resolution on Xbox One X at 60fps, though after its release in March there were complaints about performance issues and framedrops.